﻿using System.Collections.Generic;
using MagicApp.Data;

namespace MagicApp.Testing
{
    public interface IGameEngine
    {
        Card GetTopCardFromGraveyard();
        void CreateGame(string s, IList<User> users, IList<Deck> decks);
        void PlayCardFromHand(User u1, Card card);
        void SendCardToGraveyard(Card card);
        CardsInPlayList GetCardsInPlayList { get; }
    }
}